“256-Color VGA Programming in C” is a comprehensive guide to programming 256-color graphics in the VGA video mode. The book provides a hands-on introduction to programming graphics in C, using the VGA video mode as the platform.

The book starts with an overview of the VGA video mode and its specifications, including the number of colors and resolution that can be achieved. It then covers the basics of programming in C, including variables, data types, functions, and control structures.

The main focus of the book is on programming 256-color graphics, including how to set the video mode, how to plot pixels, and how to draw shapes and lines. The book also covers advanced topics such as animation, scrolling, and palette manipulation.

Each chapter includes detailed examples, accompanied by explanations and sample code, to help you understand the concepts covered. The book also includes a series of practical exercises, allowing you to apply what you have learned and to practice programming graphics in C.

“256-Color VGA Programming in C” is a valuable resource for programmers, hobbyists, and students who are interested in learning how to program graphics in C, using the VGA video mode. Whether you are just starting out or have some experience with programming, this book provides the knowledge and guidance you need to develop your skills and create 256-color graphics in C.

“256-Color VGA Programming in C” is a comprehensive guide to programming for the VGA graphics standard. The book focuses on how to use the C programming language to create graphics and animations on the VGA platform.

1- Introduction: This section provides an overview of the VGA graphics standard and its capabilities, including its resolution, color depth, and memory map.

2- Basic Graphics Programming: This section covers the basics of graphics programming in C, including how to set and manipulate pixels, create shapes, and draw lines and polyggon.

3- Advanced Graphics Techniques: This section provides more advanced techniques for programming graphics in C, including how to create color palettes, implement dithering, and use interrupts and double buffering for smooth animations.

4- Using the VGA Library: This section covers the use of the VGA library, including how to install and use it, and how to create and use functions from the library.

5- Creating Animations: This section provides guidance on creating animations using the VGA graphics standard, including how to create sprites, use timers, and handle user input.

6- Advanced Topics: This section covers advanced topics in VGA programming, including how to implement 3D graphics, use scrolling, and create text and font effects.

7- Debugging and Troubleshooting: This section provides guidance on debugging and troubleshooting VGA programs, including how to use the debugger and how to identify and resolve common problems.

8- Conclusion: This section summarizes the key points covered in the book and provides recommendations for further study.

“256-Color VGA Programming in C” is an essential resource for programmers and hobbyists who want to create graphics and animations on the VGA platform. Whether you are new to graphics programming or have some experience, this book provides the knowledge and guidance you need to create professional-quality graphics and animations.