Game Design with AGS is an essential guide for aspiring game designers looking to create engaging and interactive games using the Adventure Game Studio (AGS) engine. This book is written by Francesco Aruta, a game designer with over a decade of experience in the industry.

The book begins with an introduction to AGS, which is a free and powerful game development tool for creating point-and-click adventure games. The author takes the reader through the installation process, and then proceeds to explain the various features and functions of the software.

The author then delves into the game design process, providing tips and techniques for creating compelling game narratives, designing puzzles, and creating memorable characters. He provides insights into the different types of puzzles, from simple inventory-based puzzles to complex dialogue-based puzzles that require a deep understanding of the game’s story and characters.

The book also covers the art of game programming, offering advice on programming fundamentals, creating game mechanics, and using scripting languages such as AGS’s built-in scripting language, AGS Script. The author provides code samples and explanations, making it easy for readers to understand and apply the concepts covered.

In addition, the author provides guidance on sound design, level design, and game testing. He explains how to create immersive game worlds using sound effects and music, and how to design levels that challenge players without frustrating them. The author also provides tips on game testing, explaining how to identify and fix bugs and other issues.

Overall, Game Design with AGS is an excellent resource for anyone interested in creating adventure games. The author’s clear and concise writing style, combined with his wealth of knowledge and experience, makes this book a must-read for anyone looking to create engaging and memorable games using AGS. Whether you’re a novice game designer or an experienced programmer, this book has something to offer everyone.