Course Description

An Introduction to Interactive Programming in Python (Part 2) is a continuation of the Part 1 course that delves deeper into the concepts and applications of interactive programming using Python. This course is designed for learners who have some prior knowledge of Python and want to explore interactive programming further. The course starts by revisiting the basics of Python programming, including syntax, data types, and control structures. It then progresses to cover more advanced topics such as file handling, regular expressions, and web scraping. Throughout the course, students will gain practical experience by working on a variety of programming projects that focus on developing interactive applications using Python. One of the key features of this course is its focus on interactive programming. Students will learn how to develop programs that allow users to interact with them through graphical user interfaces (GUIs). They will explore the various libraries available for developing GUIs in Python, such as Tkinter and Pygame, and learn how to create interactive games and applications. In addition to GUI programming, the course also covers networking and web development. Students will learn how to create client-server applications using sockets and how to communicate with web servers using Python's built-in modules. They will also learn how to parse HTML and XML documents using regular expressions and third-party libraries such as Beautiful Soup. Throughout the course, students will have access to a range of resources and support, including online forums, programming challenges, and interactive quizzes. They will also have the opportunity to work on a final project that demonstrates their skills in interactive programming and Python development. By the end of the course "An Introduction to Interactive Programming in Python (Part 2)", students will have a solid understanding of interactive programming concepts and how to apply them in Python. They will have gained practical experience working on a range of programming projects and will be equipped with the skills and knowledge needed to develop their own interactive applications using Python. Author: (Coursera)