Course Description

Code Your First Game: Arcade Classic in JavaScript on Canvas If you've ever wanted to create your own arcade game but didn't know where to start, this course is for you. In this course, you will learn how to code your first game using JavaScript on Canvas, a powerful graphics API that allows you to create dynamic, interactive animations in your web browser. The course starts with an overview of the Canvas API and its capabilities. You'll learn about the different types of objects you can create on the canvas, such as shapes, images, and text, and how to manipulate them with JavaScript code. You'll also learn how to handle mouse and keyboard input to make your game responsive to player actions. With the basics covered, you'll move on to building your first game: an arcade classic. You'll learn how to create a game loop that updates the game state and renders the graphics on the canvas. You'll also learn how to handle collision detection and implement game logic to keep score and handle game over conditions. As you work on your game, you'll learn best practices for structuring your code and organizing your files. You'll also learn how to use external libraries to add sound effects and other features to your game. Throughout the course, you'll work on a step-by-step project to build your own version of an arcade classic game. You'll start with a simple prototype and gradually add more features and polish to create a complete game that you can share with your friends. By the end of the course "Code Your First Game: Arcade Classic in JavaScript on Canvas", you'll have a solid understanding of the Canvas API and how to use JavaScript to create dynamic, interactive web graphics. You'll also have a completed game that you can be proud of and the skills to build even more complex games in the future. So, if you're ready to dive into the exciting world of game development, join us and let's code your first game together! Author: Chris DeLeon (Udemy)