CS50’s Introduction to Game Development
Course Description
"CS50's Introduction to Game Development" is a comprehensive course that introduces students to the fundamentals of game development using the Unity game engine. The course is designed for beginners who have little to no prior experience in game development, but who are eager to learn. The course covers a wide range of topics related to game development, including game engines, 2D and 3D graphics, game mechanics, user interfaces, audio, and networking. Students will also learn programming concepts such as variables, loops, functions, and object-oriented programming. The course is divided into several units, each of which focuses on a specific topic. The first unit introduces students to the Unity game engine and the basics of game development, such as creating scenes, objects, and scripts. The second unit focuses on graphics and animation, covering topics such as sprites, textures, shaders, and animation controllers. The third unit covers game mechanics, including physics, collisions, and user input. The fourth unit focuses on audio, including music, sound effects, and voiceovers. The fifth and final unit covers networking, including how to create multiplayer games and integrate them with online services. Throughout the course, students will work on a series of projects that allow them to apply the concepts and skills they have learned. Projects include creating a simple 2D platformer, a 3D first-person shooter, and a multiplayer game that can be played online. In addition to the course content, students have access to a variety of resources to support their learning. These include video lectures, live Q&A sessions, discussion forums, and a community of fellow students and instructors. Students also have access to online tools and resources, such as the Unity game engine, code editors, and tutorials. By the end of the course "CS50's Introduction to Game Development", students will have a solid foundation in game development and will have created several games using the Unity game engine. They will also have gained valuable programming and problem-solving skills that can be applied to other areas of computer science and beyond. Author: Colton Ogden (Harvard OpenCourseWare and edX)