Game AI Pro
Game AI Pro by Steve Rabin is a comprehensive guide to understanding and implementing artificial intelligence in video games. With contributions from over 50 industry experts, this book offers insights into the latest AI techniques and strategies that can be applied to various game genres.
The book is divided into five sections that cover different aspects of game AI. The first section covers the basics of game AI, including pathfinding, decision making, and behavior trees. The second section focuses on advanced techniques such as machine learning, neural networks, and genetic algorithms. The third section explores specific game genres, including sports, racing, and strategy games, and offers insights into how AI can be used to enhance player experience.
The fourth section of the book is dedicated to the practical application of game AI, with detailed case studies of how AI has been used in popular games such as Halo, Civilization, and Tomb Raider. The final section of the book looks towards the future of game AI, discussing emerging technologies such as virtual reality and augmented reality and how they will impact game development.
Throughout the book, Steve Rabin and the contributors provide practical tips and advice for implementing AI in games. They also discuss the challenges and limitations of game AI, such as balancing difficulty levels and ensuring that AI behaviors are not repetitive or predictable.
One of the strengths of Game AI Pro is its emphasis on real-world examples and case studies. The book includes interviews with game developers and AI experts, who share their experiences and insights into the challenges and rewards of implementing AI in games. This approach makes the book accessible to both novice and experienced game developers, as well as students studying game development or AI.
Overall, Game AI Pro is an essential resource for anyone interested in understanding and implementing AI in video games. With its comprehensive coverage of AI techniques and strategies, practical advice, and real-world examples, this book is a valuable addition to any game developer’s library.